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Default Digital Tutors - Creating Low Resolution Environments in Maya 2011 and Photoshop + P





Digital Tutors - Creating Low Resolution Environments in Maya 2011 and Photoshop + Projects files

English | ISO | FLV | 782x646 | VP6 1024Kbps | AAC 96Kbps | 2.32 GB

Genre:Training









E-Books � Video Training ? Digital Tutors - Creating Low Resolution Environments in Maya 2011 and Photoshop + Projects files



Published by: speedk1ll on 9 November 2010 |



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Digital Tutors - Creating Low Resolution Environments in Maya 2011 and Photoshop + Projects files



Digital Tutors - Creating Low Resolution Environments in Maya 2011 and Photoshop + Projects files

English | ISO | FLV | 782x646 | VP6 1024Kbps | AAC 96Kbps | 2.32 GB

Genre:Training



In this series of lessons, we'll go through the process of building and texturing a disused sci-fi environment. Creating believable environments comes from an efficient combination of 3d models and textures. Depending on the purpose of the set, detail can be created through the use of actual geometry, or we can add detail strictly through texture maps. For this project, we'll build a disused sci-fi environment. We'll start the process by building the geometry for the environment using a variety of modeling tools. Once the geometry is completed, we'll create uv layouts for the different pieces that will allow us to minimize the number of texture maps needed. Once the UVs are complete, we'll look at a number of ways we can create different textures in Photoshop. Although you can follow along with the project, there will be a number of opportunities for you to really customize your environment and once we're done, you'll be able to apply what you've learned to your own work.



Contents:



1. Introduction and Project Overview

2. Building the main geometry

3. Adding the recovery rooms

4. Modeling the roof

5. Extracting the recovery area

6. Building the doorway and doors

7. Modeling the pod base

8. Building the main pod geometry

9. Adding the pod windows

10. Adding final detail to the pod

11. Building the pod framework

12. Finishing the pod framework

13. Completing the pod section

14. Building benches and beds

15. Modeling final details

16. Creating a UV layout for the floor

17. Laying out UVs for the walls and windows

18. Creating a UV layout for the recovery area

19. Creating UVs for the roof

20. Creating a UV layout for the pod base

21. Laying out UVs for the pod frame

22. Creating UVs for the pod

23. Beginning the floor texture map

24. Adding markings to the floor

25. Creating a texture for the walls

26. Building a texture for the recovery area

27. Texturing the windows and adding detail to the pipes

28. Creating a texture for the roof

29. Texturing the base of the pods

30. Texturing the pod frame

31. Adding texture to the pod window

32. Texturing the pod

33. Applying textures and adding final detail







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Code:



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